Oliver Hobbs
Level Designer






resume


OBJECTIVE

To be working in a creative environment with innovative and motivated people using my visual design skills.

EXPERIENCE

2007
CONTRACT LEVEL DESIGNER "INFINITY" FOR TURBOSQUID USING THE TORQUE SHADER ENGINE.

  • Responsibilities : Design / Build environments.

2006/2007
LEVEL DESIGNER "INSURGENCY" A MULTIPLAYER MOD USING THE SOURCE ENGINE.

  • Responsibilities : Design / Build environments.

2005/2006
LEVEL DESIGNER "NEOTOKYO" A MULTIPLAYER MOD USING THE SOURCE ENGINE.

  • Responsibilities : Design / Build environments.

2005/2006
LEVEL DESIGNER "HALF-LIFE 2 : INSURRECTION" A SINGLEPLAYER MOD USING THE SOURCE ENGINE.

  • Responsibilities : Design / Build environments, story.

2005
LEVEL DESIGNER "ADRENALINE GAMER 2" A MULTIPLAYER MOD USING THE SOURCE ENGINE.

  • Responsibilities : Design / Build environments.

2005
LEVEL DESIGNER "SOURCEWORLD" A MULTIPLAYER MOD USING THE TORQUE ENGINE.

  • Responsibilities : Design / Build environments.

2004
LEVEL DESIGNER "SOURCEWORLD" A MULTIPLAYER MOD USING THE SOURCE ENGINE.

  • Responsibilities : Design / Build environments.

2003
LEVEL DESIGNER "HALF-LIFE OPPOSING FORCE : HAMMERFALL" A SINGLEPLAYER MOD USING THE HALF-LIFE ENGINE.

  • Responsibilities : Design / Build environments, story / script.

2001/2002
LEVEL DESIGNER "HALF-LIFE : ISOLATION" A SINGLEPLAYER MOD USING THE HALF-LIFE ENGINE.

  • Responsibilities : Design / Build environments, story.


COMPUTER SKILLS
Valve Hammer Editor, Photoshop, Torque Editor, basic knowledge Unreal Editor, basic knowledge Radiant, basic knowledge 3d Studio Max 5


REFERENCES
Available upon request.