Here's a selection of my work ranging from newest to eldest. I'm always looking for contract opportunities. If you think I fit the bill drop me an email.
My first of soon to be (hopefully) many maps for one of my all time favorite RTS titles by Relic. The map is set in a fictional Normandy Countryside designated Hill1. The hill being that of 2 large manor buildings with rural farm buildings and fields along the outskirts. Designed primarily for close quarter infantry combat though light and medium tanks are somewhat restricted, heavy tanks will have no toruble smashing through the restrictive hedgerows.
This was paid contract work on an Indie game using the Torque Shader Engine. I was responsible for designing and creating 5 deathmatch maps for use in the game. I collaborated with fellow Level Designer Radoslaw Marcin Kurczewski on 3 of the maps.
This is a deathmatch map for Half-Life 2. Originally developed for the now dead mod Adrenaline Gamer 2. After the death of the mod I continued it's development and finally released it after revising it 3 times. I'm still not 100% happy with it but I just wanted to get it done and out the door.
This started out as part of a mod under the same name that me and some mapper friends were making as part of a small mission pack. However many of us ran out of spare time to contribute so had to end the idea. However I still continue my map when I have spare time and ideas for it. So it will be done when it's done.